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21. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
You dont have to come up with your own idea in order to question someone elses. Its perfectly valid to question someone ideas, specially when there is not clear way they lead to solving the issues he claims them to. Saying otherwise is absurd. ...
- by Crosi Wesdo - at 2017.03.03 14:59:51
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22. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Ill take it to a practical level. Ive not undocked this character in months. If any of you are not already aware of the location of farmers in your locality. But if you were would like to chase them around systems that dont matter.. EVEmail me an...
- by Crosi Wesdo - at 2017.03.02 22:56:16
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23. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Cearain wrote: ALUCARD 1208 wrote: Cearain wrote: ItGÇÖs not like these 2 changes including the intel idea have not had decent support over the years. It has had as much support as just about any faction war idea. And that is why ccp ha...
- by Crosi Wesdo - at 2017.03.02 21:00:51
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24. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Most people i know who become pirates do so to participate in end game pvp but might occasionally go roaming in derp fleets but still often blobbed up. This is in comparison to the very few number of people i think i recall leaving FW to engage in...
- by Crosi Wesdo - at 2017.02.28 20:43:31
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25. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Nat Silverguard wrote: X Gallentius wrote: kills and VP being related and all that. It's as if the FW plexing mechanic encourages fights, or something... and i agree, but the plexing mechanic is to flip/defend systems, is it not? i know w...
- by Crosi Wesdo - at 2017.02.28 05:44:15
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26. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
So you have always suggested intel is free, but now you suggest a price for the intel it invalidates my criticism? By free, i mean free of effort, free of undocking. No good content came from being docked. I have never said you wanted to go back ...
- by Crosi Wesdo - at 2017.02.27 22:13:20
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27. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Cearain wrote: I never wrote that I wanted to get rid of lp for plexing. (I even said it would be fine before inferno changes were even talked about) I never said fw was fixed before inferno. I also never said that you wanted to get rid o...
- by Crosi Wesdo - at 2017.02.27 18:38:52
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28. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Attack windows and timers encourages and rewards blobs n cheese. The way plexes effect occupancy encourages and rewards people who log in and undock. Remove the occupancy from plexes and ignoring that guy there becomes an option and the whole co...
- by Crosi Wesdo - at 2017.02.26 00:55:52
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29. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Julius Foederatus wrote: The cashout system was awful. I'm glad it died, and long may it rest. I personally lead fleets where we had to bash around 20 systems in a single go, just to be able to cash out our LP at the time. Just to put some p...
- by Crosi Wesdo - at 2017.02.25 02:00:28
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30. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Im not sure its possible to create mechanics that will capture players attention indefinitely. I do think that FW mechanics are better than ever, though Thans post does have some QOL tweaks that would take some limitations and frustrations out of...
- by Crosi Wesdo - at 2017.02.23 21:40:55
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31. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Having 2 bullet points is not the same as having 2 good points. I count no good points. People dont avoid FW because they lack perfect game delivered info. People dont avoid FW because their ability to harass evasion farmers is not quite as eff...
- by Crosi Wesdo - at 2017.02.22 22:23:39
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32. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Its far more complicated than that. I cant say its wrong since some farmers swap when the 'losing' side hits tier 3. More accurately, the losing side finally decides to push tier 2. In caldaris case, they had enough systems to do this for months ...
- by Crosi Wesdo - at 2017.02.22 22:08:56
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33. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Andre Vauban wrote: Boozbaz wrote: I like the accelerated o-plexing idea better. Reason being, I've had situations where I've chased a stabbed d-plexer back and forth for a long time between two plexes, and the automatic timer rollback would...
- by Crosi Wesdo - at 2017.02.22 20:36:34
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34. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Cearain wrote: Crosi Wesdo wrote: And i didnt say rabbit plexing is 'not a big deal'. I said its actually a beneficial artifact of the tier system. This is really the bottom line on where we disagree. I gave my reasons for believing r...
- by Crosi Wesdo - at 2017.02.22 19:50:08
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35. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
I hope you arnt talking about me as though i said station lock outs in FW are riskier than station lock outs in NULL? I didnt ever talk about NPC stations or NULL outposts in any area of space. All my points were how citadels mostly negate FW st...
- by Crosi Wesdo - at 2017.02.21 18:38:08
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36. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
I dont think, and even during the initial inferno iteration, didnt think, that pendulum swings are a bad thing in and of themselves. Even if the rate of swings back then were insane. Flip flop farmers can be annoying, but its easy to deter the bu...
- by Crosi Wesdo - at 2017.02.21 17:28:13
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37. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Indeed, Citadels are a very different animal from a POS. POS requires a great deal more effort on every level and because of that it does not negate the homefield advantage. IMO, if a hostile force can turn a POS into a consistent advantage in sys...
- by Crosi Wesdo - at 2017.02.20 17:57:16
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38. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Ashlar Vellum wrote: Crosi Wesdo wrote: And on citadels. I would argue that they are good in mechanical terms. Im not a big fan of vulnerability timers or windows but i accept them. However good they are in general terms, they are completel...
- by Crosi Wesdo - at 2017.02.19 22:03:07
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39. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
Every single big event in FW for the last few years has been due to station lock outs. Before tiers and station lock outs, FW was completely dead. You have a very niche POV, that of a lone incursus/punisher pilot who flies alone and has a remarka...
- by Crosi Wesdo - at 2017.02.19 18:53:46
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40. Let's talk about Suitonia's suggestions to improve FW - in Warfare & Tactics [original thread]
The current tier system is fine. There is a common misconception that tier 1 is too punitive as its half that of tier 2. Fact is that its very likely that your LP will become worth twice that of the opposing faction. This might take a little time...
- by Crosi Wesdo - at 2017.02.19 16:36:19
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